Game Philosophy

Trinagon was born in a different time (like 1988 -another millenium / century). 

A time where the average attention span used to be more than 5 seconds.
A time when immediate gratification was not the norm. Rewards had to be earned. (They actually still do - at least real rewards.)

Games, regardless if in real life or in virtual, needed an effort to learn. Nothing ever was self explanatory, and you were lucky, if there were any explanations at all.
Reading a book, getting deep into a story, and exploring with an active mind was necessary. Having to suss things and life out mostly on your own.
Whenever we got a new game on our Commodore 64, we always quickly went through all the keys on the keyboard to find out if they had any functions :)

Now compare that to the games kids aged 5 to 11 get delivered.
The 'game', often nothing more than a simple-minded tapping or shifting / moving, likely will be boring to a dolphin within a few minutes. (because dolphins are sharp :))
Yet, they offer easy entertainment and quick gratifications.  (Hurraai, you just tapped the red button. Whao ! Boooom. Level 58 solved.) Without those the 'players' will turn away within the first seconds. 
Sure, this IS grossly exaggerated, but there is truth in it.

This demand for easy entertainment and quick gratifications comes with a price.

A high price.
It is the expectation for everything to be easy, expectation to be lead every step on the way, and needing gratifications and rewards to keep going, long even before the going could get tough.
It nourishes a specific mindsetting, one 
that leads to dependence and usually someone else doing the thinking, learning and heavy lifting. And interesting enough, it also includes believing to be entitled to that service. 

If this is your mindset & your expectations :
Forget Trinagon.  It's not for you.

Trinagon will give you a hard time on the occasion. Trinagon will also teach you a thing or two about focus & concentration, applying your brains, spatial awareness & imagination, abstractions &  thinking ahead in abstract ways.
You can grow and learn. You can become.
It's all there for the taking, ... if you reach out.

® Trinagon © Lucas Pradlwarter. Austria. All Rights Reserved. Impressum 2019