This page needs to be updated for the newest release of Trinagon, which contains all the below Polyhedra and many more, and more to come.
    Until then, the old information is still valid :) 
    Trinagon puzzles can be set up on any shape, that consists of more-or-less equilateral triangles.
    Naturally the regular and convex shapes are the first that come to mind and the first that will be explored.

    'More or less' ? above means that ideally the surfaces (faces) should be regular triangles (60° each), but even if they are not, a regular triangle can still rest on  top of each.
    The rhombic dodecahedron (12-rhombi) below is one such example. 
    Trinagon playgrounds under construction (as of Jan 2019), there are more, but no pictures yet  :
    The Icosahedron :


    RhombicDodecahedron :


    The Icosahedron is completely regular, while the Rhombic Dodecahedron short 'RoDo'  (or its approximation here) is not. The Rodo therefore has gaps between the triangles and the symmetry lines, which does not interfere with gameplay. Playgrounds with bigger gaps between the edges and the triangles than 5° (i.e. bigger than in the 'Rodo') will not be used in the near future.
    There are quite a lot of polyhedra that will be great to build the game on !
    Tetrahedron (4 triangles) :
    tetrahedron small
     and the Octahedron (8 triangles) :
    octahedron small

    The small polyhedra (Tetra, Octa - hedra) have fewer triangles, and fewer patterns are possible.

    The gamemode will therefore include randomized puzzles. Like the rubiks cube : you mix up the original and find you way back.
    These puzzles are actually rather difficult. Playing them almost feels like you're mixing it up more than solving it .. Just like making a mistake in the last few steps of solving the rubiks cube.
    For example playing the tetrahedron, with every move you're changing 3 out of 4 existing triangles. You'll need to basically solve two positions parallel, and plan ahead on two closely linked tracks.
    Apllied symmetry - rules and really thinking (what if ..) ahead is needed. Queueing doesn't work anymore.

    All these minigames and also the bigger ones are already developed, but the details still need brushing up and many small features added. Release is planned towards the end of 2019.
    They will be part of the Base Edition, and naturally inculded in updates as well.
    Some 3D shapes will be release as their own minigame as a free edition too.

    Every software 'out there' is regularly updated.  - As is Trinagon.
    Apart from fixing bugs new features will be added, depending on demand and necessity.

    With your continued support, updates can be released faster. Thank you :)
    Especially the 'Future Game Extensions' and editions demand many resources, and will be developed as soon as the hexagon game has been introduced properly.
    Feel free to discuss propositions for updates & extensions in the forum.
    Future updates shall include :
    • puzzle filtering with sorting options
    • puzzle filtering by holes with a triple choice of nil - yes - no, 
      like the randomized filter, but smaller.
    • Bug fix : aligning the coloring filter slider. 
    • BUG FIX : Triangle - lost in translation - as soon as possible.
    • Minor changes to the 'Local Axis Roll' handling option. The behaviour should become 'more natural'.
    • Menu setting to move the 6 game buttons to one side of the screen.
    • The symmetry lines in the hexagonal game will be rounded & shaded in high quality mode.
    • More colors for different patterns..  
    Future Game Extensions / Upgrades :
    .. please note that circulating copies of trinagon will prevent an easy update / upgrade system. So please refrain from distributing the paid game editions.
    • Octahedron puzzle game included in the Base Edition (free upgrade with coupon from Base Edition)
    • Icosahedron puzzle game (same as above)
    • Tetrahedron puzzle (same)
    • Rhombic Dodecahedron puzzle 
    • DiTrihedron puzzle. ..
      The name is freely invented and describes an impossible body, which has no volume, consisting of two triangles lying on top of each other.
      The three polyhedra above are already designed in the game, this one is not.

    • Integration of other platforms (mobile etc)
    • Other GamePlay Modes : Entagled / linked rotators, and vanishing part-solutions. 
    Future Edition Upgrades to be released will naturally also include :
    • Puzzle Editors for all polyhedra puzzles (pro edition only).
      As of Jan 2019 only the hexagon puzzle has a finished editor to be released with the pro edition. 

    Update Log :

    Current Free Edition Version is 1.202
    22.4.2019 V 1_202
    * Final Release Version --- TESTING IS OVER !
    * Mostly UI - Changes and improvements.
    * Some Changes in Colors etc to the puzzles (Spin Tutorial)
    Final Release Version ready as scheduled on : Easter Monday :):) - Happeeee Easter !
    6.4.2019 V 1_16
    * Completely NEW Introduction Tutorial plus the Handling Tutorial and many changes in the user interface
    * some minor Bug fixes
    * Buttons more responsive
    * Puzzles have been exchanged .. 

     25.03.19 V 1.15
    * The tutorial - menu buttons should be easier to work with on smaller mobiles :)
    24.03.19 V 1.14
    * Optical changes & new intro page ... now the tutorial has to be done to play .. 
    17.319 V 1.13 :
    * easier puzzles & two separate tutorials
    2.3.19 V 1.10 :
    * A decently big update (that's why it got a .10 instead of .04) with many small changes that make everything just a bit neater (inside, and mostly invisible) :
    * preparations have been laid for the 3D releases.
    * menu changes & renames
    * bugs that noone noticed yet were squashed too :)
    * per user-request : a snapshot of the solved puzzle can remain visible during normal play ! 
    26.02.19 : Version 1.03
    * Improved UI on sidebuttons - double tap / double click / right click added
    * double tap / right click works in UI (move back & fwd) also when deactivated for on-board play. 
    * Rotation-type help direct in-game added. The 1988 puzzle is now directional. 
    * All game-base puzzles (i.e. all puzzles shipped with the Base Edition) are from now on directional !
    19.02.19 Free Edition 1.02 
    * Mini-bugs fixed.
    * Improved Touch (although not release for touch devices yet)
    * Added SelfExtracting Portable Version for all non-administrator users on windows.
    No installation needed. Perfect for trying the game or testing !
    8.2.19 Evening :

    A quick update has already been sneaked in, because of a compilation version error ;/. The release Version 1.0 is already actually 1.01. hopefully before anyone downloaded it :)
    Fixed tutorials bug : 
    Desription " Both puzzle tutorials i.e. the Puzzle & Spin Tutorial do not finish properly.
    When you reach the end the buttons do not work correctly.
    Until the next release, just close the menu when you've gone through the tutorial."
    First Release 8.2.19 Free Edition 1.0. Afternoon
    ® Trinagon © Lucas Pradlwarter. Austria. All Rights Reserved. Impressum 2019