Trinagon was born in a different time. 

    A time where the average attention span used to be more than 5 seconds.
    A time when immediate gratification was not the norm. Rewards had to be earned. 

    Games, regardless if in real life or in virtual, needed an effort to learn. Nothing ever was self explanatory, and you were lucky, if there were any explanations at all.
    Reading a book, getting deep into a story, and exploring with an active mind was necessary. Having to suss things and life out mostly on your own.
    Whenever we got a new game on our Commodore 64, we always quickly went through all the keys on the keyboard to find out if they had any functions :)

    Now compare that to the games kids aged 5 to 11 get delivered.
    The 'game', often nothing more than a simple-minded tapping or shifting / moving, likely will be boring to a dolphin within a few minutes. (because dolphins are sharp :))
    Yet, they offer easy entertainment and quick gratifications.  (Hurraai, you just tapped the red button. Whao ! Boooom. Level 58 solved.) Without those the 'players' will turn away within the first seconds. 
    Sure, this IS grossly exaggerated, but there is truth in it.

    This demand for easy entertainment and quick gratifications comes with a price.

    A high price.
    It is the expectation for everything to be easy, expectation to be lead every step on the way, and needing gratifications and rewards to keep going, long even before the going could get tough.
    It nourishes a specific mindsetting. 
    A mindsetting that leads to dependence and usually someone else doing the thinking, learning and heavy lifting. And interesting enough, it also includes believing to be entitled to that service. 

    If this is your mindset & your expectations :
    Forget Trinagon.  It's not for you.

    Trinagon will give you a hard time on the occasion. Trinagon will also teach you a thing or two about focus & concentration, applying your brains, spatial awareness & imagination, abstractions &  thinking ahead in abstract ways.
    You can grow and learn. You can become.
    It's all there for the taking, ... if you reach out.

    Curious minds are not character attributes per se.

    Everyone is curious (about something, some more this and others that ..), but the interest to see and explore is in any being, human or otherwise.
    So we all have it, a curious mind.

    Curious minds want to see, they want to understant what's going on out there, want to touch and feel and DO.
    A curious mind gains satisfaction from experiencing first hand, and puzzling over things.

    For a curious mind the question is the nourishment (the answer is not).
    The process of pondering and getting involved in a question, is the sunlight that makes them thrive and grow.

    Now we can feed our curiosity more than ever before. Information is only a few fingermovements away.

    Something else needs to happen though.

    Spoon feeding supposed knowledge, repeating and simply believing someone elses conclusions without reflection, does not let our curious minds thrive.
    It deadens them to deeper reflections, makes them sluggish and bored.
    Then answers become more important than questions, easy answers mostly.

    Answers that we do not arrive at ourselves, answers that we buy or copy or repeat from sources, which we put our trust in, mostly only because someone else named those sources 'experts' !?
    Right or wrong, doesn not make a difference. then. 


    “What would come, would come...and you would have to meet it, when it did.” -  J.K. Rowling, Harry Potter and the Goblet of Fire.

    Who would meet it ?
    Meet it with what ?

    Answers by themselves are arrogant, questions by themselves humble.

    There is a choice.



    ® Trinagon © Lucas Pradlwarter. Austria. All Rights Reserved. Impressum 2019